Something big is in the pipeline, and Halloween next year promises to be very big for the western sword arts, as for what it is, you’ll have to wait and see:)
As a build up though, We as a school have been working hard to formulate a set of exacting and comprehensive rules for HEMA competition…some of which may seem strict, but we hope they are universally harsh and lead to a higher standard in not only the competitors, but judging as well.
WHY?
Having witnessed a fair few competions in my time in hema, I have been left with a very strong feeling, that(particularly in long-sword) the standard of skill displayed, is over shadowed by a desire to smash, bash, ignore shots, and roll together one the floor as much as possible…
That may seem nasty, as there are, some very skilled long sworders out there, however they are not, as we, (me, my class, every other poor sod in the community are not) getting, or giving to, the full potential our bouting, something I witness more in the realms of (ick, I hate to say it) skilled well paced, rapier competitions.
These Rules have been formulated to get something better from our bouting, that we may leave the mat, with not only an improved ability to strike our opponent, but an improved ability to, not get hit within a counter tempo, through exploitation of distance, winding and the like.
I hope you like them, they will be updated as time goes on, and are by no means set in stone, we are also opening up the discussion forum to a wider audience, so if you wish to benefit from, and add to these rules we’d welcome your input, you can join the forum here (your permissions will have to be set, so don’t worry that you can’t see it straight away).
ANYWAY…
THE RULES
Proviso:
Equipment shall be at minimum; nylon sword, fencing mask, padded gloves.
Further protective gear will be identical to that possessed by the most minimally armoured participant.
victory will be attained:
upon accruing, an agreed number of points from a set number of exchanges, with each exchange being recognized by one or more successful hit, upon that condition being met, the fight shall be re-set.
OR that total not being reached within a set time(ie three mins) the holder of the most points.
Rule 1 clean strikes and points
A clean strike will be:
Any edge, point, or pommel contact on any part of the body, this applies also to buckler strikes, a successful grapple
A strike against an opponent will be awarded 2 points
a strike received will incur a 4 point penalty.
so:
If a strike is given unopposed by party A the score will be: A(+2/-) B(-/-4)
the score will be awarded A(+2/-4) B(+2/-4) Regardless of the location struck on either party.
However a concessionary point will be held in reserve for a strike deemed superior, these concessionary points will only be used in the event of a tie.
For example.
A strikes through the face of B, be gives a counter touch to the toe of A within a tempo.
a double kill will be awarded, but a will be awarded a concessionary point to be held in reserve for the event of a draw.
so:
A(+2/-4[+1]) B(+2/-4)
Counter in tempo is…
Counter motion of point or blade(stab, slice, strike) which occurs within one pace, and without the prior withdrawal of the weapon.
So if strikes hits and is hit at the same time.
if A hits and withdraws and is hit as he steps back by B, if: B strikes within one pace/does not pull back the weapon first.
Tempo is not awarded if:
i: B takes more than one pace in pursuit of A
ii: B is struck, pulls back/charges the weapon then strikes A
iii: any combination of the above. A withdraws after a strike, B takes a single pace, leaving the weapon in position, then strikes, the blow and the step must be delivered together to be regarded as in tempo.
To be clean it must be unopposed with no edge or point contact to any part of the grappler.
A pommel strike counter is not regarded as opposition, but will be awarded as a double kill.
any unresolved standing grapple will be halted after five seconds.
any grapple taken to the floor must abide by the above rules must be done with minimum force and maximum control.
failure to grapple safely will result in disqualification.
IF the grappler is struck by any part of the blade on entering, he is given a score of(-/-4) and the fight is over. conceded to the opponent.
Arm grapples and weapon secures
If a weapon arm/stationary weapon, is secured* and a blow delivered, with no counter blow received, full points will be awarded, upon the release of the arm/weapon, the rule of tempo is suspended.
*a secure: may be:
i: a grip on the arm, or stationary weapon
ii: a trap/pin, of said items with either arm, hand, or buckler
in all cases the motion of the weapon must be visibly halted, for the rule of tempo to be suspended.
If like is countered with like (or any of the four interchanged) no point is given to either party.(-/-)
If a pommel strike is countered in tempo with edge or point four points will be deducted(-/-4)
Proviso:
Equipment shall be at minimum; nylon sword, fencing mask, padded gloves.
Further protective gear will be identical to that possessed by the most minimally armoured participant.
victory will be attained:
upon accruing, an agreed number of points from a set number of exchanges, with each exchange being recognized by one or more successful hit, upon that condition being met, the fight shall be re-set.
OR that total not being reached within a set time(ie three mins) the holder of the most points.
Enjoy
Dave

